finding the fun

Level design lives between game design and environment art.

It needs to understand and translate a game’s unique mechanics into an environment that creates challenge and rewards choices to feel fun. With fun being on the knife’s edge of “frustrating” and “boring”. Iterating on this environment over weeks, months or years is incredibly fulfilling as a level designer.

With a team’s shared vision, I want to help challenge players to experience every facet of our environment to enhance the game’s core principles and most importantly find the fun.

Reach me at:
daveosei@gmail.com
LinkedIn

highguard multiplayer
A colorful, hand-drawn floor plan of a home or workspace, featuring rooms outlined in different colors such as blue, green, purple, and orange, with various furniture and fixtures like desks, chairs, and a computer.